Understanding the pathways of floating material at the surface ocean is important to improve our knowledge on surface circulation and for its ecological and environmental impacts. Virtual particle simulations are a common method to simulate the dispersion of floating material. To advect the particles, ocean models’ velocities are usually used, but only recent ones include tidal forcing. Our research question is: What is the effect of tidal forcing on virtual particle dispersion and accumulation at the ocean surface? As inputs we use velocity outputs from eNATL60, a twin simulation with and without tidal forcing. We focus on the Açores Islands region and we find: 1) Surface particles have a larger displacement, but a lower distance travelled with than without tidal forcing 2) Surface accumulation seasonal differences depend on the spatial scale of the ocean structures 3) A greater variability in surface accumulation is present with tidal forcing.