Research on virtual reality interactive design and application monitor
SDK tool design based on Unity 3D engine
Abstract
This paper studies the current application and monitoring situation of
VR technology. Based on the Unity 3D game engine and VR device HTC Vive,
the paper establishes a typical VR interaction scene and propose a VR
application runtime monitoring scheme. The main work of this paper
includes: (1) VR interactive scene where full-angle observation,
movement of the person’s perspective, object touch, object picking,
object use and menu interaction are achieved; (2) VR monitoring SDK. The
monitoring SDK collects the user device information, runtime performance
information, exception information, and user behavior information for
the VR application under the user environment, by mounting a monitoring
script in the VR application scene; (3) Data analysis center, which is
responsible for receiving and storing the data reported by the VR
monitoring SDK and helps helps the developer to better understand the
situation on operation of the VR application and analyze user behavior
through statistics aggregation and algorithm analysis of the data.