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  • Planning Report - Running with Sound: Android Application Simulating Sound Sources at GPS Coordinates Using Smartphone Sensors

    Abstract

    Abstract

    To come

    Introduction

    Background

    The chosen subject, being combining a running application with guiding sounds, is to our knowledge unusual. This makes the subject academically interesting, since it is a new area to explore. Computer games make use of sound to enhance the user experience, but with modern smartphone sensors the same could be done in an outdoor environment to create a virtual reality in sound.

    There are currently multiple running applications making use of GPS technology in order to measure speed and distance. Some, like “Zombies, run!” even tracks the speed and simulates monsters approaching (audio) if the user’s speed is too slow (Six to Start, 2014). However, the sound effects are not directional, meaning that the direction of which the sound is not important for the game’s functionality - it acts more like a cool feature.

    By combining sound with the running game concept it would be possible to hear something, for example a coin, and by running towards it be able to obtain it when its location is reached. At the same time monsters could be heard from a specific direction and by running in another direction they could be avoided. These features will be a great motivator for people struggling with motivation to workout on a regular basis.

    Other academical parts that will not be mainly focused on but still could be useful to have in mind is the behaviour science of what makes a game fun and motivating. Therefore the target group of the application is not only people who run regularly, but also people who need motivation to do so.

    Also it might be useful to investigate some shortest paths algorithms for the running track.

    All of this will be encapsulated in an Android application.

    Purpose

    The general purpose of the project is to make an application that:

    1. Registers running activity and presents its statistics.

    2. Uses the techniques of sound and sensors in a meaningful way.

    3. Makes it enjoyable and motivating for people to exercise.

    Problem/Assignment

    Main goal

    The goal of the assignment is to create a fully fun