Ross Jones edited Lab Basics.tex  over 9 years ago

Commit id: d6ef6b81355656d13ed5139f98c97f2cd32c7331

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\emph{I think developing a really thorough protein purification module would be the best first move. Users would be able to take some organic(ish) object they find in the game, use a protein sequencer object to obtain the AA sequence, then use that to design a plasmid for expression in e. coli. It's a relatively simple process that we can make as coarse as we'd like (we can go straight from AA sequencing to simply "creating" the plasmid, avoiding intermediate steps if we'd like), and it provides something that is of immediate value to them in the game. I imagine them having labs that are like factories, making useful resources for them with little maintenance required.}  --> So I think to start, we make bacteria kind of the basic 'unit' of the mod. Eukaryotes can be added later, most importantly yeast (make your own minecraft beer!). Bacteria will be a slimy looking thing that you can put on surfaces, but will decay and die over time if not placed on proper growth medium, such as LB agar plates. Bacteria grow up plasmids, which code for proteins as you described. I don't want this to be like the Advanced Genetics mod, so I think it would be cool to work in some model pathways where they can produce things. For example, we could make things like glycolysis and the TCA cycle available to "engineer". So the idea would be that they will produce X product in cell culture 1, which is then converted to Y in cell culture 2. This could be manually done by "harvesting" the bacterial products somehow (centrifuge?) or with automated machines that are expensive to make and run. Perhaps these machines would be run with IndustrialCraft power sources. That would be easy to implement I think and IC is a very common mod.  \subsection{Craftable Materials}  \textbf{tubes}