Greg Medlock edited Lab Basics.tex  over 9 years ago

Commit id: 43a99cfeb8e1ccf468c1c57960f6c517c50c0b66

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A question we need to consider is what is really needed and what people will actually use. People probably don't want to do "experiments" but they will want to use our stuff in things they craft or just will make stuff cause it's cool. If we target middle/high school students then there must be some sort of fun goal or something for them to do.  \emph{I think developing a really thorough protein purification module would be the best first move. Users would be able to take some organic(ish) object they find in the game, use a protein sequencer object to obtain the AA sequence, then use that to design a plasmid for expression in e. coli. It's a relatively simple process that we can make as coarse as we'd like (we can go straight from AA sequencing to simply "creating" the plasmid, avoiding intermediate steps if we'd like), and it provides something that is of immediate value to them in the game. I imagine them having labs that are like factories, making useful resources for them with little maintenance required.}  \subsection{Craftable Materials}  \textbf{tubes}