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Ross Jones edited Lab Basics.tex
over 9 years ago
Commit id: 224860c96feb1354b5d8eb530d5a3d08777a9eae
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\item fridge? (some solutions)
\item centrifuge (+ ultra-centrifuge?)
\item protein sequencer (sequence things found in the wild so they can design plasmids to express the thing they found (i.e. make silk in a culture after sequencing it))
--> Thought - We have to define things that they can "make" with the bacteria. So for example, say they want to make string, then they would sequence string or perhaps get a sample from a spider and sequence it's proteins. They they would find out there are, say, 4 important proteins. We can even draw from the literature to get legit stuff. Then they have to produce each in a bacterial culture as I said before above to get them to produce products along the path to silk/string. Some immediately useful things I can think of are making beer from yeast and hops/barley, biofuel from bacteria expressing energy converting enzymes (Perhaps they would get energy from feed or from the sun? Photosynthesis needs to be in there somewhere. Making modules for important metabolic networks seems like a good biochem learning point in general), and other general materials that players will find useful.
\item DNA sequence generator (manually create sequences for use as PCR primers and such)
\item PCR machine
\item microscope (add fluorescent filters to make fluorescent)