this is for holding javascript data
Lucas Fidon edited subsubsection_Acceleration_based_metric_Contrary__.tex
almost 8 years ago
Commit id: 0282eba222c9fadfb1cce521cfac37ab07ec5fbb
deletions | additions
diff --git a/subsubsection_Acceleration_based_metric_Contrary__.tex b/subsubsection_Acceleration_based_metric_Contrary__.tex
index b982ed6..4fbc6f3 100644
--- a/subsubsection_Acceleration_based_metric_Contrary__.tex
+++ b/subsubsection_Acceleration_based_metric_Contrary__.tex
...
Basically we get one big cluster embedding a lot of players and several 1-player cluster. The biggest cluster behaves like a "sink cluster": as we increase the value of $C_{penalty}$ the 1-player clusters tend to be directly absorbed by the biggest cluster.
As a consequence
there is no telling about nothing can be infer from the results of this acceleration-based distance. It does not allow to solve our problem.