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Sven Schmit edited physical model1.tex
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\section{A physical model}
Underlying all simulations is a physical model that describes
the world, and the movement of sheep in particular.
\subsection{The world}
The world is modeled as a box, $[0, x_{m}]\times[0,y_{m}]$.
We can represent the sheep, dogs and target(s) as points.
We choose not to discretize the space, since that allows for more prolific movement, a more realistic environment, and a more interesting modeling perspective.
\subsection{Physics of sheep}
Here, we get our inspiration from Boids \cite{boids}, and define the following axioms for movement of sheep.