Christine Perez edited textbf_Summary_of_Related_Studies__1.tex  over 7 years ago

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Sveistrup, H. & 2004 & Motor rehabilitation using virtual reality & The authors have been used in various medicinal services settings for rehabilitation of all types of injuries and illnesses. \\  Rab, G., et. al. & 2002 & A method for determination of upper extremity kinematics & The study of biomechanical model of 10 body segments, including head, trunk, upper arms and lower arms, was characterized from the 3D position of the markers. \\  Parry, I., et. al. & 2004 & Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation & This study is to characterized from shoulder ROM for flexion and abduction to the movement of the middle of the trunk and to the upper arm segments and elbow ROM for flexion and extension as the angle between the upper and lower arm segments. \\  Niese, R., et. al. & 2013 & Accurate, fast and robust realtime face pose estimation using kinect camera & The study about the usefullness of kinect for head pose estimation and normalization. \\  Yang, J., et. al. & 2012 & Face pose estimation with combined 2D and 3D HOG features & This article discuss both RGB and depth data. \\  Boutellaa, E., et. al. & 2015 & On the use of Kinect depth data for identity gender and ethnicity classification from facial images & This article explained the combination of color and depth data for face detection, tracking and head pose estimation. \\  Wachs, JP., et. al. & 2011 & Vision-based hand-gesture applications & The article discuss the hand gesture recognition as an important part of the Human-Computer interaction. \\