Christine Perez edited section_Background_of_the_Study__.tex  about 8 years ago

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  Kinect is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows Personal Computers. Based around a web-cam style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. This new technology allows the sensor to recognize your body and mirror your movements in the game, making you the controller    Recent advance in 3D depth cameras such as Microsoft Kinect sensors have created many opportunities for multimedia computing. Kinect was built to revolutionize the way people play games and how they experience entertainment. With Kinect, people are able to interact with the games with their body in a natural way. \citet{zhang2012microsoft} \cite{zhang2012microsoft}    Over the last years, controlling systems by gestures through Natural User Interfaces (NUI) has become a common practice in our daily lives. In 2006, WiiMote changed the concept of remote control by allowing players to control games through hand movements in the 3D space. Then in 2010, Microsoft Kinect for Xbox became the most popular device not only for its low cost but also for its simplicity. Kinect allows players to control games through full-body movement without using a remote control. \citet{ibanez2014easy} \cite{ibanez2014easy}