Christine Perez edited subsection_Test_Results_The_researchers__1.tex  over 7 years ago

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This research contains three types of test results which can be seen in the Preliminary Results part of Chapter 5. The first one is a graph and a table for the statistical data of the overall gestures performed and recorded during the game. The second test result is a table for the summary of results from the survey questionnaire which the testers have answered after the testing part of the research to determine the overall rating of the system. The third and the last one is a table for the summary of   Table \textbf{_} is a summary of the test results acquired from the prototype. The hit-miss method (see section 3.5.1) was used to compute the results. The complete details regarding the hit and miss result of each gesture performed by the forty-five testers can be seen in Appendix \textbf{)}.\begin{table}   \begin{tabular}{ c c }  & System Prototype \\   Hit (number of hits) & 1575 \\   Total (total number of feed backs) & 1827 \\   Accuracy & 86.217\% \\   \end{tabular}   \caption{Summary of Hit-Miss Results}   \end{table}  \\  As seen in Appendix \textbf{_}, for every person the researchers counted the number of hits and misses for every gesture then added these to acquire a total number of hits and misses and their corresponding percentage. According to the table, users 9, 16, 17, 20, 21, 27, and 37 has the most number of misses ranging from 7 to 8 misses. The researchers have found several reasons for this such as, (1) some of the testers' arm are not stretched enough resulting to not recognizing the gesture even if the tester does the gesture, (2) the testers' joints, hands and arms, are lower than the hip center resulting to inaccurate computation of joint location, (3) some of the testers are not technologically-inclined that is why they have difficulty using the device.\\