this is for holding javascript data
Christine Perez edited subsection_Scope_and_Limitations_This__.tex
over 7 years ago
Commit id: 0d0a4304b4f846a98c6e47e6efa2a739c87e45cb
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\subsection{Scope and Limitations}
This study
is was about providing a game based on enhanced projectile model and collision detection algorithm using Kinect Principle. It
will focus was focused on the application of the said algorithms in order to check their efficiency when applied to the objects inside the game namely the net and the garbage. The projectile model as applied inside the game
will provide provided the necessary projectile motion of the garbage thrown so that the garbage
will would fall only inside the catching range of the net. The probability of the net catching the garbage
is was applied in the Collision detection algorithm where the areas of the garbage and net and the net's edge
will be were computed to find out if the garbage
will would be accepted by the net. The Kinect's body tracking and gesture recognition algorithms
will would track the gestures of the user as an input wherein the gestures
will would serve as the controller of the game.
However, the study
will did not cover the overall body tracking capability of Kinect. Only the upper and lower arm (elbow), hands, torso, and the lower body (feet) of the user
will be were tracked by the system while the rest of the user's body
will would be recognized but not used. Also, additional gestures not used in the game
will be were ignored and will not have an effect in the game play. Furthermore, the objects that
will would serve as garbage will always be solid; non-solid objects such as slime and forms of liquid will not be included.