Christine Perez edited The_human_interaction_with_computer__.tex  about 8 years ago

Commit id: 0ca7fbdd1bf3e825335fde4485ed2e8a2b0fdac1

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The human interaction with computer can be used to create a wide range of learning techniques that can be visual,  animated, or interactive. Kinect can support kinesthetic pedagogical practices that can benefit students, having also the potential of increase classroom participation, and improve the motivation of learning. Kinect is able to provide skeletal tracking, audio recognition and provide the developer with a depth camera and a normal camera and is able to capture movement up to 2 people simultaneously. With this capacity the Kinect makes a perfect hardware piece for Kinesthetic learning.\cite{orona2015kinect}   Through By utilizing  theuse of the different  motion capture technologies present today, it clearly shows that it can be a part of the foundation for Education General education  since it justifies new patterns of interaction and applications to educational projects with their respective implications. Kinect allows students to break the barriers of what is possible with human interaction, opening up endless possibilities for innovative ideas in the field of education. In \citet{orona2015kinect}'s study, they develop a set of tools involving augmented reality and virtual reality for the understanding and learning of Calculus for students in High School and College. The application is named "Playing with DOT".