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When it comes to rehabilitation, Kinect is also useful for doing the activities. The use of commercially available interactive video games (IVGs) has proven to be more than just a fad in rehabilitation. They have been used for over a decade in a variety of health care settings for rehabilitation of all types of injuries and illnesses \citet{sveistrup2004motor}. 3D motion analysis is used to analyze movement with dynamic activities. It is noninvasive and measures motion in real time. Unlike static motion measurements, it allows for the objective characterization of movement patterns throughout activities and functional tasks. During IVG play, 19 retro reflective markers were attached to the subjects’ skin over predetermined bony landmarks of the trunk and upper extremi-ties while 8 cameras detected movement of the markers. A biomechanical model of 10 body segments, including head, trunk, upper arms and lower arms, was defined from the 3D position of the markers. The derivation of the anatomical axes for each segment and the locations of joint centers have been previously reported \citet{rab2002method}. This model defined shoulder ROM for flexion and abduction as the movement between the trunk and upper arm segments and elbow ROM for flexion and extension as the angle between the upper and lower arm segments. \citet{parry2014keeping}