this is for holding javascript data
Luke Carlson edited Method.tex
about 11 years ago
Commit id: b3196f949747de8fbf2862afcd06e5995021aaa0
deletions | additions
diff --git a/Method.tex b/Method.tex
index caacf4d..e31e843 100644
--- a/Method.tex
+++ b/Method.tex
...
\section{Method}
I began constructing my simulation with '3D Balls Bouncing', a project from Open Processing, as a base. Starting off with a system that could already handle 3D collisions of small objects inside a container was necessary
[Read [see Failed Methods]. From there, I created small spheres with the properties of an ideal gas. Their speed was roughly determined on a Maxwell-Boltzman distribution and assuming that the most probable speed ($V_{p}$) would occur the most often (calculated using the formula $V_{p} = \sqrt{\frac{2kT}{m}}$.
Next, I focused on one wall in the container and tracked each time a particle collided with the area. I could then compute the change in momentum over the area since I had the masses and velocities of the particles. I inserted the data into this formula