Luke Carlson edited Method.tex  about 11 years ago

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\section{Method}  I began constructing my simulation with '3D Balls Bouncing', a project from Open Processing. Thus, I started Processing, as a base. Starting  off with a system that could already handle 3D collisions of small objects inside a container. container was necessary [Read Failed Methods].  From there, I created small spheres with the properties of an ideal gas. Their speed was roughly determined on a Maxwell-Boltzman distribution and assuming that the most probable speed ($V_{p}$) would occur the most often (calculated using the formula $V_{p} = \sqrt{\frac{2kT}{m}}$. \subsection{Other Attempts} \subsection{Failed Methods}  I originally designed my own 3D collision system but it was less efficient so a computer could not render as many particles in the simulation. I knew that my approximation for pressure would be further off and I also realized that it would be too time consuming to focus on designing the base of the system when I could use open source alternatives.