Luke Carlson edited Method.tex  about 11 years ago

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\section{Method}  I began constructing my simulation with '3D Balls Bouncing', a project from Open Processing. Thus, I started off with a system that could already handle 3D collisions of small objects inside a container. From there, I created small spheres with the properties of an ideal gas. Their speed was roughly determined on a Maxwell-Boltzman distribution and assuming that the most probable speed ($V_{p}$) would occur the most often (calculated using the formula $V_{p} = \sqrt{2kT}{m}$. \sqrt{fract{2kT}{m}}$.