Val Gabriel V. Vinuya edited subsection_Significance_of_the_Study__.tex  about 8 years ago

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\subsection{Significance of the Study}  This study will greatly benefit the game industry because of its practical applications in real life scenarios. Games have been used in different fields such as rehabilitation \cite{Armiger_2008, Betker_2006} and education \cite{Mitgutsch_2011}. Ithas been proven that with the use of a Myo armband, an engaging form of hand therapy may be possible \cite{Lipovsky_2015}. It  may also be used to precisely evaluate player's skills \cite{Taneichi_2012}.Trainers could use the program to help in training the reaction time that can improve the performance of the athletes. Music teachers can use the game in encouraging students to learn music using a gamified approach.Future researchers in computing on how to integrate a synchronized dual sources of Electromyography(EMG) can make this as their source.   Another field that this study will benefit is medicine. Surface electromyography has already been used to control prosthetics with a multi-degree of freedom and a high degree of accuracy \cite{Al_Timemy_2013,Nielsen_2009}. Elamvazuthia et al. has shown that the sEMG signal signature for various forearm muscles has been established. This may be useful in the development of rehabilitation devices for upper extremities \cite{Elamvazuthi_2015} \cite{Elamvazuthi_2015}. In addition, the present hand rehabilitation approaches are expensive and require the constant help of an expert. With the introduction of the Myo armband, a cheap and engaging form of rehabilitation is possible \cite{Lipovsky_2015}.