Kristian Santiago edited subsection_Background_of_the_Study__.tex  about 8 years ago

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\subsection{Background of the Study}  %"revolve arroundd 3 paragraphs,1st- what is the technology,2nd- how it is being used in games,3rd-how it is being used in games negative turn"  Electromyography or EMG measures the electrical activity that occurs when the muscle’s nerve is simulated \cite{elamvazuthi2015development}. The most commonly known is the Surface EMG in which there is a device that is placed outside of the body near the part where the muscle that is going to be tested is located. EMG makes it relevant as an alternate input method rather than touch screens and eye recognition because of the different situations and adequate of the method. According to Saponas \cite{Saponas_2010}that the EMG input allows people to use their hands as input without sensing any technological interface on their hands. EMG has been used to computer and has been called muscle-computer interface and in an experiment conducted by Saponas \cite{saponas2008demonstrating} 10 sensors were used that is wrapped around the forearm which the detection showed reliable interpretations of the muscle movements. movements.\\  \\  EMG has also been used in gaming industry to replace traditional components such as keyboards and joysticks. In a study by Wheeler and Jorgensen \cite{Wheeler_2003} they have developed a wearable dry-electrode sleeve device that is tested using a virtual numpad that would distinguish the keys that were hit. Another study according to Jayarathne et al \cite{Jayarathne_2015} they have developed a muscle effort indicator application that they also implemented in the flappy game bird. This has proven that the EMG can replace the physical components in the gaming industry. industry.\\  \\  However with all these study which has gained a high accuracy there is not a study that uses two EMG controllers asynchronously in playing a game. In the study conducted by Armiger et al \cite{Armiger_2008} they used a surface EMG to train the machine on detecting the finger movements that is going to be inputted on the program. This study was aimed for people with upper-extremity amputees in which instead of using the guitar as an input, they used EMG. The results of the study were relatively low rather than those achieved in a physical controller.