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\section{Review of Related Literature}  \subsection{Related Studies on Electromyography}  According to \cite{elamvazuthi2015development} electromyography or EMG measures the response or electrical activity which occurs when a muscle's nerve is simulated. There are currently two types of EMG: Surface and Intramuscular EMG. Intramuscular EMG deals with the usage of hypodermic needles which are inserted directly into the muscle so surface EMG will be the main focus of this paper.  EMG when used and applied to computer, can form muscle-computer interfaces.  \subsection{Related Studies on EMG used in Computer Science}  In the game industry, EMG technology has been widely used to replace physical components, such as the traditional joysticks and keyboards with something virtual. In a study conducted by \cite{Wheeler_2003}, it has been understood that there are two forms of most used gesture-recognition systems for receiving inputs. First is through image processing with an external camera as the source of input. Second is through muscle sensors such as the wearable dry-electrode sleeve device they have developed to sense EMG signal as computer inputs. These EMG electrodes work by detecting skin currents with a very low-impendence connection with the skin. It receives the currents that travel in the muscle fiber from the innervation point to the end of the muscle. This device was tested using a virtual number pad and in their case, the participant had to be extra careful and precise with each movement because of the sensitivity and difficulty of distinguishing the keys that were hit.