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Val Gabriel V. Vinuya edited subsection_Significance_of_the_Study__.tex
about 8 years ago
Commit id: 4cba52fc6c34ebd15a52b6dda198a84e7ccfbc2d
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\subsection{Significance of the Study}
This study will greatly benefit the game industry because of its practical applications in real life scenarios. Games have been used in different fields such as rehabilitation \cite{Armiger_2008, Betker_2006} and education \cite{Mitgutsch_2011}. It
has been proven that with the use of a Myo armband, an engaging form of hand therapy may be possible \cite{Lipovsky_2015}. It may also be used to precisely evaluate player's skills
\cite{Taneichi_2012}. The study could aid possibly in the rehabilitation of people who have injuries but have a profession that uses what is similar to a guitar.Trainers \cite{Taneichi_2012}.Trainers could use the program to help in training the reaction time that can improve the performance of the athletes. Music teachers can use the game in encouraging students to learn music using a gamified approach.Future researchers in computing on how to integrate a synchronized dual sources of Electromyography(EMG) can make this as their source.