Val Gabriel V. Vinuya edited EMG_Section_In_the_game__.tex  about 8 years ago

Commit id: 2158d0f4cb5a135ac74df92e6216ebb657344bbf

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(ML Section)\\  There are other domains in which the research can be used. One of it would be the user experience, in which the communication of the movements and the program would be asynchronous with two myo armbands would be a new experience for everyone. The program could also possibly be used in the rehabilitation persons with injuries in the arms that uses guitar. The program could also be used in teaching students about music in a gamified approach that can be new to the many.(Pa check na lang po)  (Game Development)\\  Human-computer interaction is rapidly evolving. For example, the magnificent growth of the world wide web is attributed to HCI research: hypertext allowed the user to navigate the browser with the click of a mouse \cite{Rautaray_2011}. Different forms of peripherals has been added to the gaming industry to enhance people's gameplay experience. These peripherals opened up the gaming industry to a bigger audience. Examples are the Eye Toy, Dance mats, and the Wii action controller \cite{Figueiredo_2009}. These games, through myoelectric human-machine interfaces, can be an alternative form of input for disabled people in powered wheelchairs; also, it may serve as video games for the disabled people \cite{Oskoei_2009}.