Michael Retchin edited Circle .tex  over 9 years ago

Commit id: 835b4d7c924613ed9cfb0b4cbf7fcaeb945e83aa

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Shot configurations were evaluated for $1$ shot up to $4$ shots. Beyond $4$ shots the algorithm becomes significantly  less efficient. This efficiency problem is discussed in the following section. Each shot was modeled as a random walk. Like with SAW, a this random walk is a mathematical formalization of a path that consists of a succession of random steps. In this application, however, the constraint is not that two separate steps cannot coincide; rather, two separate circles cannot coincide.