Nikhil Nandakumar edited introduction.tex  about 10 years ago

Commit id: d3f72ac9bb32d9314d06c18ffc601c188b82f877

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\section{Introduction}  Traditionally, The only way to alter a persons vision was to create contraptions using mirrors, different kinds of lenses and other instruments, but with the evolution of VR systems such as the Head Mounted display, occulus rift and CAVE2, simulations can be created and due to the immersive nature of these devices, a persons visual system can be altered. In this study, we create a visualisation of a hallway and add rotational and translational gains to the perspective of a participant. The participant has to navigate through the hallway for a certain amount of time. He/She is headtracked and the visualisation changes based on his/her movements. The translation gain is necessary since we have to avoid the subject participant  walking into the walls of the cave. We track the rotation about the y axis in real world as well as the virtual world.