Nikhil Nandakumar edited conclusions.tex  about 10 years ago

Commit id: 9b4e8a96cc6e21af242f821a5b24de0113523d80

deletions | additions      

       

\section{Conclusions}  The system is still being enhanced to make it more robust and usable.One of the most important issues that we came accross while implementing the gains is that when a person navigates in the cave, in theory what should be an infinity symbol, gets distorted in runtime into a continuous infinity with its center shifting in one direction towards the opening of the cave also after around two loops the person person looking at the opening in the CAVE while navigating the map. In order to investigate this one of us walked in an infinity path for around 10 iterations without any visual queue and traced the path in real and virtual Untiy3D world figure shows the path. What we see here is a serpentine path which is gradually curving towards one side. In order to fix this we tried a couple of alternative solutions such as averaging the positions and rotations while implementing them, changing the translational gain factors, making the serpentine map proportionally smaller in width and length with no success.On changing the rotational gain factors from 0.67 to 0.71 there was a significant change which helped keep the person inside the cave and not move out of it, this also ensures that at no point is the person looking at the opening while navigating the map.We think, mathematically what this does is it compromises the infinity symbol, but in such a way the at the center stays where it is and the loops get altered in small angles after every S shaped iteration in the map. Also this change negates the movement of the center towards the opening and repositions it approximately to the center. We are still in the process of investigating it to find a better solution and to find the right cause for this issue.  \section  We