nikhil nandakumar added Apparatus.tex  about 10 years ago

Commit id: 45311ee26e5b015cb81aee056674b67d9dd2053f

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\section{Apparatus}  \subsection{Hardware}  In this study we use the CAVE2 which is a approximately 24 feet in diameter and 8 feet tall, and consists of 72 near-seamless passive stereo off-axis-optimized 3D LCD panels, a 36-node high-performance computer cluster, and a 20-speaker surround audio system. CAVE2 provides users with a 320-degree panoramic field of vision. The headtracking is done by the vaicon system which is a 10-camera optical tracking system which uses infrared techonlogy to capture motion. 3D glasses which have infrared pointers for tracking and enable the user to have a stereo 3D experience inside the cave.  \subsection{Software}  We use Google sketchup to create the model for the stimulus. Unity3D and the getReal3D plugin for Unity3D by Mechdyne which is a plugin which allows Unity3D to be run on a cluster of displays to render the stimulus and the virtual environment surrounding it.