Nikhil Nandakumar edited conclusions.tex  about 10 years ago

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\section{Conclusions}  The system is still being enhanced to make it more robust and usable.One of the most important issues that we came accross while implementing the gains is that when a person navigates in the cave, in theory what should be an infinity symbol, gets distorted in runtime into a continuous infinity with its center shifting in one direction towards the opening of the cave also after around two loops the person person looking at the opening in the CAVE while navigating the map. In order to investigate this one of us walked in an infinity path for around 10 iterations without any visual queue and traced the path in real and virtual Untiy3D world figure 10 and 11 shows the real and virtual paths. What we see here is a serpentine path which is gradually curving towards one side. In order to fix this we tried a couple of alternative solutions such as averaging the positions and rotations while implementing them, changing the translational gain factors, making the serpentine map proportionally smaller in width and length with no success.On changing the rotational gain factors from 0.67 to 0.71 there was a significant change which helped keep the person inside the cave and not move out of it, this also ensures that at no point is the person looking at the opening while navigating the map.We think, mathematically what this does is it compromises the infinity symbol, but in such a way the at the center stays where it is and the loops get altered in small angles after every S shaped iteration in the map. Also this change negates the movement of the center towards the opening and repositions it approximately to the center. We suspect the cause of this is the inconsistant erroneous positions given by the trackd due to occlusions or lack of caliberation since the serpentine shape is almost randomly different everytime we trace the same infinity path.We are still in the process of investigating it to find a better solution and to find the right cause for this issue.  \paragraph{Title} \paragraph{}  \hspace{0pt} \\ An alternate approach assuming that the transitional gains are creating the distortions in path is to motivate the participant to reduce the error by giving him/her visual feedback such as a railing in the center of the map which he/she has to walk over or under. This method didn't yield much improvement and only confirmed more that the distortions are created due to the erroneous values being supplied by the head tracking.