It is worth noting that current systems in computational creativity, almost as a rule, do not consume or evaluate the work of other systems.1 Developing systems that could successfully navigate this collaborative exercise would be a significant advance in the field of computational creativity. Since the experience is about learning rather than winning, there is little motivation to “game the system” .


  1. An exception that proves the rule is Mike Cook’s AppreciationBot, which is a reactive automaton that is solely designed to “appreciate” tweets from MuseumBot; see https://twitter.com/AppreciationBot.