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Most prior work that deals with serendipity in a computing context focuses on computational ``discovery''; we argue that serendipity also includes an important ``invention'' aspect.
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We survey literature describing serendipitous discovery
\& and invention in science and technology, as well as the etymology and definitions of the term ``serendipity''. We propose a model of computational serendipity, building upon and refining previous work. This model suggests a definition of computational serendipity that can be used to evaluate computational systems. To this end we adapt existing recommendations for evaluating computational creativity, to fully develop and apply our model for evaluation of computational serendipity.
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We develop case studies that evaluate the serendipity of existing systems, and
contrast computational creativity and other disciplines such as recommender systems here for potential mutual benefit. We then present develop a thought experiment that applies our model
in to a design for multi-agent environment for computer poetry.
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From these analyses, we extract recommendations for practitioners working with computational serendipity, and outline future directions.
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diff --git a/future-work-conclusion.tex b/future-work-conclusion.tex
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presents an example, showing how one of van Andel's patterns of
serendipity can be rewritten as a design pattern using the template
suggested by our model; in future work, we would aim to build a more
complete pattern language along similar
lines, working toward a a
system with properties (1)-(4), above. lines.
The example pattern describes a
scenarion scenario that is quite close to the
Pease et al.'s \citeyear{pease2013discussion} description of an online
system that gathers new modules over time, and for which,
periodically, new combinations of modules can yield new and
diff --git a/introduction.tex b/introduction.tex
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An interdisciplinary perspective on the phenomenon of serendipity
promises further illumination. Here, we consider the potential for
formalising this concept.
This paper follows and expands \citeA{pease2013discussion}, where many of the ideas that are developed here were first presented. The current paper reassesses and updates this earlier work, developing it towards a computational characterisation of serendipity for
computational computer modelling and
system evaluation. New claims are advanced, positioning serendipity as a fundamental concept in computational creativity, with exciting potential to play a key role in computational intelligence more broadly. There is particularly interesting potential for serendipity within computational systems whose processes involve interaction with users.\footnote{It should not be
assumed, of course, assumed that a system that can accommodate user interaction would directly lead to serendipity; take for example the use of a calculator, where potential for serendipity through user interaction is
(at the greatest stretch of the imagination) minimal at best.}
Serendipity is itself centred on reevaluation. For example, a
non-sticky ``superglue'' that no one was quite sure how to use turned
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First, in
Section \ref{sec:literature-review}, we survey the broad literature on
serendipity including
the etymology of the term itself, and examine prior applications of the concept of serendipity in a computing context. Then in Section \ref{sec:our-model} we present our formal
definition of serendipity, drawing connections with historical examples
and presenting standards for evaluation.
We further develop our model towards evaluative standards in Section \ref{specs-overview}. Section
\ref{sec:computational-serendipity} applies our work to computational case studies and
to a thought experiment in computational serendipity. Section
\ref{sec:discussion} offers recommendations for researchers working in the computational modelling of serendipity and related areas such as computational creativity, and describes our own plans for future
diff --git a/recommendations.tex b/recommendations.tex
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\bigskip
Paper 4, Rob
Saunder's Saunders's \citeyear{saunders2012towards} ``Towards
Autonomous Creative Systems: A Computational Approach'' was the only
contributed paper to emphasise all four of our themes according to the
metric above. Saunders asks: ``What would it mean to produce an
diff --git a/serendipity.tex b/serendipity.tex
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