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Joe Corneli recap challenges in conclusion as promised in intro
about 9 years ago
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We began by surveying ``serendipity'', developing a broad historical
view, and
describing several criteria
for serendipity which
are computationally feasible. Along
similar lines we propose
to
be computationally salient. We reviewed related work; like
\citeA{andre2009discovery}, we propose a two-part definition of
serendipity: \emph{discovery} followed by \emph{invention}.
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Adapting the ``Standardised Procedure for Evaluating Creative
Systems'' (SPECS)
model, model from \citeA{jordanous:12}, we developed a set
of evaluation standards for serendipity.
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We used this model to analyse prior examples of serendipity in the
context of evolutionary music improvisation and recommender systems,
and developed a thought experiment
for expressing that seems able to support ``high
serendipity''
in with a novel
and computationally feasible design. design for a computational poetry workshop.
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We then
extracted several corollaries of reflected back over our definition,
which outline outlining a programme for
serendipitous computing in the pursuit of \emph{autonomy},
\emph{learning}, \emph{sociality}, and \emph{embedded evaluation}.
We
posit the following challenges, which connect with ongoing discussions
in the field:
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\begin{itemize}
\item \emph{A primary challenge to the serendipitous operation of
computers is developing computational agents that specify their own
problems.}
\item \emph{A second challenge is for computational agents to learn
more and more about the world we live in.}
\item \emph{A third challenge is for computational agents to interact
in a recognisably social way with us and with each other, resulting
in emergent effects.}
\item \emph{A fourth challenge is for computational agents to evaluate
their own creative process and products.}
\end{itemize}
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In the current work, we have limited ourselves to clarifying
conceptual issues
surrounding our definition of serendipty, and
examining
their design implications.
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We indicate several possible further directions for implementation
work in each of our case studies. We have also drawn attention to
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\ref{sec:computational-serendipity} applies our work to computational case studies and
to a thought experiment in computational serendipity. Section
\ref{sec:discussion} offers recommendations for researchers working in the computational modelling of serendipity and related areas such as computational creativity, and describes our own plans for future
work. Section \ref{sec:conclusion} reviews the contributions of this paper towards computational modelling and evaluation of serendipity. This section also clarifies the limitations of
this our work thus far and
extracts key themes around which summarises the fascinating challenges
are posed in that await future
work research on computational serendipity.