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Joe Corneli update README
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Writers Workshop for computational systems, and include related
recommendations for practitioners.
# Plan of Action
1. **(Joe, Alison): Significantly clarify the argument and summarise it in
the introduction.**
- We are offering one possible computational definition of serendipity
- Serendipity is not the same as luck. It’s a matter of learning
something, in a way that’s unanticipated. Looking for something and
finding something else.
- Explain the aspects of the model better, e.g. why is it essential
that the trigger is not under the control of the system.
- Clearly summarise the offering of the paper.
2. **(Joe): Move our formal definition of serendipity (e.g. the diagram) up
to meet the literature review, as a new section ‘Formal definition of
Serendipity’. (It’s a key contribution of the paper.)**
- We will clearly connect the heuristic criteria from Alison with the
figure.
- In addition a quick graphical summary of the 13 criteria
3. **(Joe): Drop sections 3 and 4, and move key concepts to “future work”**
- Section 3 (FloWr) -\> heavily condense and put into future work
(some overview of Joe’s concrete implementation plans). Explain
with minimal references.
- Section 4 (Design patterns) - heavily condensed - “Just So Stories”
paragraph in Section 5.3 as a potential application. Explain some
history about design patterns and say that, for serendipity, the
question is where do new “design” ideas come from. (I.e. discovery
of a new approach.) But make this future work.
- “We are highlighting how design patterns and the other ideas in this
paper could be used to build a context where serendipity will take
place.”
4. **(Anna): Remove Section 5.3 (save it for another paper about Writers
Workshops). It’s relevant for “embedded creativity” but “Writers
Workshops” themselves can be a footnote. The actual idea here is more
general.**
- Anna can add more about evaluation in the creative process
- The idea of the WW (or just social revision) is an example of a
place where serendipity can occur.
5. **(Anna): Leading into our thought experiment: “An emerging theme in
computing is exploitation of social creativity and feedback. Our
computational model contributes to theorising this work.”**
- Include another example with computational serendipity? Maybe the
example from Kaz’s thesis
- It would not be hard to find an example of a music system noticing
that a note was wrong and playing. Make sure we include at least
one example that is not “technically improbable” -- better to
include several that have been realised (e.g. Copycat)
6. **(Christian): Copycat or any other historical examples of serendipity
in computing, or explanation of why there are none (argue for or
against, in the background section, as a new §§, and perhaps again later
in the document as a further analysis to accompany our thought
experiment).**
- Concrete lower bound examples and counterexamples, e.g. would it be
possible for “merely generative” systems to exhibit serendipity? --
case of genetic algorithms
- What is the difference between serendipity and good luck? (E.g. a
random act that leads to an outcome that is evaluated positively.)
- What are the strict requirements and what are only the supportive
factors that make serendipity "likely"? Or is it a matter of degree?
- Is it the case that serendipitous systems would be more 'sagacious'
in recognizing interesting triggers? - explain, especially in
connection with computational search.
- What about 'regular' systems that work by applying inference
procedures on symbolic representations to yield new representations?
- e.g. theorem provers
- Evaluate existing approaches to “computational learning” - are they
serendipitous?
7. **(Simon, Alison): Clarify the extent to which serendipity is something
that “actually exists” or is something that is only perceived to exist.**
- It does not seem to be an “essentially contested concept”, just a
potentially confusing one. One contribution of the paper is to
clarify this.
- Clarify the relationship to other key concepts in computational
creativity / creative computing
8. **(Alison): Include a section early on that defines any other keywords
that we refer to later, like the word “dynamic”.**
9. **(Alison): Improve exposition of the analysis of Pek van Andel’s
patterns.**
- (1) What do we hope to achieve with this analysis, and our diagram?
- (2) Have we done the analysis in some verifiable way, i.e. “where
does the analysis come from (i.e. which aspect occurs in which
pattern)? Is there clear consensus on this?”
10. **(Joe, all): Make referencing less intensive for the reader.**
- Use APA style referencing and cut down on number of references.
- Clearly explain in narrative form what sort of literature we will
draw on.
- Perhaps the historical examples of serendipity should be confined to
a separate “recommended reading” section and not referenced directly
in the text.
11. **(Christian, Anna): Shorten and improve the literature review.**
- Preserve key features of the general survey, but include a more
thorough review of recent related work in computing, including work
in the Cognitive Computation journal.
- There has been prior work on surprise (Mary Lou Maher + Kazjon
Grace -
[https://www.aaai.org/ocs/index.php/WS/AAAIW14/paper/view/8779](http
s://www.google.com/url?q=https%3A%2F%2Fwww.aaai.org%2Focs%2Findex.php%2F
WS%2FAAAIW14%2Fpaper%2Fview%2F8779&sa=D&sntz=1&usg=AFQjCNGFIWctyzoi4ZSfD
oIrAznrL4Be0g) and
also their paper at ICCC 2013 or 2014) and discovery (Kaz’s AAAI
paper)
12. **(Joe): Confine philosophy references (e.g. Bergson, Deleuze) to the
background section so that it doesn’t confuse anyone about what we’re
actually offering in the paper.**
- Don’t refer to them in the conclusion, but do summarise the
contribution of this paper again in the conclusion (hint: it should
be what we say in the title).
- Re-summarise again in the abstract. ## Status
When we have addressed the [outstanding issues](https://github.com/holtzermann17/serendipity/issues) pointed out by previous reviewers, we plan to submit the revised paper to [Minds and Machines](http://www.springer.com/computer/ai/journal/11023).