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Authorea Bot Merge github.com:holtzermann17/serendipity
over 8 years ago
Commit id: 244be53eaf539f1dae6ff4ed92de2d007ef02a77
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...
innovative thinking. Multiple tasks, influences, and contexts can help to foster
an inventive frame of mind, and send the investigator in a
new and fruitful direction -- but they can also be distractions.
Failures of
curiousity curiosity or sagacity will undermine the process -- and
although serendipity does not reduce to luck, there is some luck
involved as well.
...
\node (result) at (.055, .665) {\textbf{result}};
\node (result)[text width=2cm,align=center] at (.7, .71) {\textbf{prepared mind}};
\node (focus) at (.93, .88) {{\bf \textsc{focus shift}}};
\node (curiosity)[rotate=35] at (.44,.58)
{curiousity}; {curiosity};
\node (sagacity)[rotate=-30] at (.72,.45) {sagacity};
\node (value) at (.04, .755) {value};
\node (influences)[text width=2cm,align=center,rotate=30] at (.99, .60) {{\small\baselineskip=2pt \emph{multiple influences}\par}};
...
\caption{A heuristic map of the features of serendipity introduced in
Section \ref{sec:by-example}. The central black line traces first
the process of \emph{discovery} in which an initial trigger combines
with mounting
curiousity curiosity to effect a \emph{focus shift}, followed by a
process of \emph{invention} in which a prepared mind draws on
various resources and makes use of its powers of sagacity to find a bridge to
a valuable result. In a typical chaotic fashion, paths that are initially nearby can have very different outcomes: some end