Joe Corneli edited by-example.tex  about 9 years ago

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\subsubsection*{Key condition for serendipity}  Serendipity relies on a reassessment or reevaluation -- something that was previously uninteresting, of neutral or even negative value, becomes interesting.  \begin{itemize}  \item \textbf{Focus shift}: ``\emph{After removing several of the  burdock burrs (seeds) that kept sticking to his clothes and his 

\subsubsection*{Components of serendipity}  A focus shift is brought about by the meeting of a \emph{serendipity trigger} and a \emph{prepared mind}, which is then involved in building \emph{bridge} to a valuable \emph{result}.  \begin{itemize}  \item \textbf{Prepared mind}:   Fleming's ``prepared mind'' included his focus 

\subsubsection*{Dimensions of serendipity}  The four components have attributes which may be present to a greater or lesser degree. These are \emph{chance} (how -- how  likely was the trigger to appear?), appear?;  \emph{curiosity} (how -- how  likely was the this  trigger to be identified as interesting?), interesting?; --  \emph{sagacity} (how how  likely was it that the interesting trigger would be turned into a result?) result?; --  and \emph{value} (how valuable is the result that is ultimately produced?). \begin{itemize}  \item \textbf{Chance}: Fleming \citeyear{fleming} noted: ``There are 

\subsubsection*{Environmental factors}  Finally, serendipity is made more likely for agents who experience a \emph{dynamic world}, who are active in \emph{multiple contexts}, occupied with \emph{multiple tasks}, and who avail themselves of \emph{multiple influences}.  \begin{itemize}  \item \textbf{Dynamic world}: Information about the world develops  over time, and is not presented as a complete, consistent whole. In