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Joe Corneli edited by-example.tex
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\subsubsection*{Key condition for serendipity}
Serendipity relies on a reassessment or reevaluation -- something that was previously uninteresting, of neutral or even negative value, becomes interesting.
\begin{itemize}
\item \textbf{Focus shift}: ``\emph{After removing several of the
burdock burrs (seeds) that kept sticking to his clothes and his
...
\subsubsection*{Components of serendipity}
A focus shift is brought about by the meeting of a \emph{serendipity trigger} and a \emph{prepared mind}, which is then involved in building \emph{bridge} to a valuable \emph{result}.
\begin{itemize}
\item \textbf{Prepared mind}:
Fleming's ``prepared mind'' included his focus
...
\subsubsection*{Dimensions of serendipity}
The four components have attributes which may be present to a greater or lesser degree. These are \emph{chance}
(how -- how likely was the trigger to
appear?), appear?; \emph{curiosity}
(how -- how likely was
the this trigger to be identified as
interesting?), interesting?; -- \emph{sagacity}
(how how likely was it that the interesting trigger would be turned into a
result?) result?; -- and \emph{value} (how valuable is the result that is ultimately produced?).
\begin{itemize}
\item \textbf{Chance}: Fleming \citeyear{fleming} noted: ``There are
...
\subsubsection*{Environmental factors}
Finally, serendipity is made more likely for agents who experience a \emph{dynamic world}, who are active in \emph{multiple contexts}, occupied with \emph{multiple tasks}, and who avail themselves of \emph{multiple influences}.
\begin{itemize}
\item \textbf{Dynamic world}: Information about the world develops
over time, and is not presented as a complete, consistent whole. In