this is for holding javascript data
Benedict Irwin edited 4-Dimensions.tex
over 9 years ago
Commit id: a5bd9ebfa875433e5ada6c0641528f1460eca557
deletions | additions
diff --git a/4-Dimensions.tex b/4-Dimensions.tex
index 8d4fba6..f96f4ee 100644
--- a/4-Dimensions.tex
+++ b/4-Dimensions.tex
...
\textbf{r}_1 \otimes \textbf{r}_2 =
\begin{bmatrix}
0 & y_1z_2-z_1y_2 & z_1x_2-x_1z_2 & x_1y_2-y_1x_2 \\
z_1y_2-y_1z_2& z_1y_2-y_1z_2 & 0 & t_1z_2-z_1t_2 &
y_1t_2 - t_1y_2 y_1t_2-t_1y_2 \\
x_1z_2-z_1x_2 &
z_1t_2-t_1z_2 & 0 &
t_1x_2-x_1t_2 \\
& & & 0
\end{bmatrix}