this is for holding javascript data
Benedict Irwin edited 4-Dimensions.tex
over 9 years ago
Commit id: 2a8e672055ed7fa3c11c9bc7956ced27f0dc6415
deletions | additions
diff --git a/4-Dimensions.tex b/4-Dimensions.tex
index 689ceb4..105e65f 100644
--- a/4-Dimensions.tex
+++ b/4-Dimensions.tex
...
\end{vmatrix}
\end{equation}
Therefore
for a set of 3 vectors \begin{equation}
T(r_1,r_2,r_3)=\textbf{i}(\textbf{r}_1\cdot(\textbf{r}_2\times \textbf{r}_3))+... _tr_1=(x_1,y_1,z_1) \\
_xr_1=(t_1,y_1,z_1) \\
_yr_1=(t_1,x_1,z_1) \\
_zr_1=(t_1,x_1,y_1) \\
\end{equation}
we have
\begin{equation}
T(r_1,r_2,r_3)=\\
\textbf{i}({_t\textbf{r}_1}\cdot({_t\textbf{r}_2} \times {_t\textbf{r}_3}))\\-
\textbf{j}({_x\textbf{r}_1}\cdot({_x\textbf{r}_2} \times {_x\textbf{r}_3}))\\+
\textbf{k}({_y\textbf{r}_1}\cdot({_y\textbf{r}_2} \times {_y\textbf{r}_3}))\\-
\textbf{l}({_z\textbf{r}_1}\cdot({_z\textbf{r}_2} \times {_z\textbf{r}_3}))
\end{equation}