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\{section}Introduction \section{Introduction}  A story is essentially a series of events. ... 

In this paper, we describe our system, Eventure, that extracts event relations from children’s stories with the use of predefined extraction templates and rules, as well as concept indicators. Multiple word and sentence analysis tools such as morphological analyzers and transducers are also utilized. Section 2 describes an event relation and the representation of an event in Eventure's ontology. This is followed by a discussion of the templates and rules used in the extraction process in Section 3. Section 4 presents an analysis of the quality of the extracted relations. The paper ends with a discussion of issues and recommendations for future work.  2 Knowledge Representation \section{Knowledge Representation}  some intro text...  2.1 Event Relations \subsection{Event Relations}  An event relation is a form of binary semantic relation represented as commonsense assertions of the form \textbf{relation(concept1, concept2)}. This form was patterned after ConceptNet (cite) and is used to provide the storytelling knowledge needed by story generation systems (MakeBelieve, PB1, PB2). 

Table 1. Event Relations    2.2 Eventure's Ontology \subsection{Eventure's Ontology}    3 Extraction Templates \section{Extraction Templates}  To extract event relations, different types of concepts need to be identified. These are listed in Table 2. The first four relations, namely \textit{EffectOf}, \textit{EffectOfIsState}, \textit{EventForGoalEvent} and \textit{EventForGoalState} are similar to those used in ConceptNet to describe events. \textit{Happens(f, t)} represents that a fluent \textit{f} holds at time \textit{t}. Fluent is a concept adopted from (cite) and is considered as an event in our research. The last event relation, \textit{CauseOfIsState}, is derived from the first two event relations, and is used to represent the state that a story character is in that may lead to the execution of an event. For example, \textit{CauseOfIsState(sleep, tired)} means that if a story character is \textit{tired} (a state), he/she may \textit{go to sleep} (an event).