Joakim Johansson edited Method.tex  about 10 years ago

Commit id: 983a2429e851c6519c0eed570bc10560adad4a5a

deletions | additions      

       

Alongside with the coding-aspects mentioned above, information will  also be gathered on how specific areas (GPS, audio, etc.) work and  how they’re they are  implemented using Java for Android. Most of the information will probably come from e-books, as well as Android's developer pages  on the Internet. 

The literature studies will partly involve how the human ear perceives  sound, and how it’s it is  possible to imitate sounds coming from specific directions using stereo headphones \citet{Roads1996}. 

more as a unit opposed to a traditional and sequential approach. The  division of labor will be decided in cycles (sprints). Each job occasion  will begin with a daily scrum - a short meeting where the group talks  about what’s what is  going on, what’s what is  about to happen as well as eventual problems. 

standing still. It would be possible to use the gyroscope to calculate  the direction from which the sound is supposed to be heard from -  if the user is holding the phone in his/her hands, that is. If the  phone, however, is placed in the user’s user's  pocket (or the like) the application has to depend on how the user is approaching the goal destination,  using GPS technology.  When starting writing this report, possibilities to enhance the experience  with 3D positional audio was still being researched by members of  the group. There’s There is  an API called OpenSL ES that claims to make it easy to position audio binaurally (as well as processing it in other  ways) \citep*{KhronosGroup2014}. However, as for 2012, no actual  Android device seemed to support that specific feature \citep{Ratabouil2012}.