Joakim Johansson renamed sectionLimitations__.tex to Limitations.tex  about 10 years ago

Commit id: 3687b2e133ebb883fb9682debdb07c09597c568d

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\section{Limitations}  Apart from being limited in time, one limitation is the ability for  the audio to be heard from the correct direction when the user is  standing still. It would be possible to use the gyroscope to calculate  the direction from which the sound is supposed to be heard from -  if the user is holding the phone in his/her hands, that is. If the  phone, however, is placed in the user’s pocket (or the like) the application  has to depend on how the user is approaching the goal destination,  using GPS technology.  When starting writing this report, possibilities to enhance the experience  with 3D positional audio was still being researched by members of  the group. There’s an API called OpenSL ES that claims to make it  easy to position audio binaurally (as well as processing it in other  ways) \citep*{KhronosGroup2014}. However, as for 2012, no actual  Android device seemed to support that specific feature \citep{Ratabouil2012}.  Neither did any of the project groups own phones. It turned out a  device had to implement a profile provided by OpenSL ES in order to  make use of all its functions.  Instead, if the sound is supposed to be heard from behind the user,  it will instead appear from one of the ears and gradually move towards  the center as the user is rotating towards the source. A voice or  sound informing the user that he/she is heading towards the wrong  direction might be a good alternative if the former turns out to be  difficult.  When developing the application, consideration that people might listen  to music when running, will be taken into account. Ideally for user  should be able to listen to music alongside using the application,  or possibly make the experience fun enough for the user not wanting  to listen to music while using the application.