Parisa Eslambolchilar edited bibliography/biblio.bib  almost 10 years ago

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Kane, S.K, Wobbrock, J.O. and Smith. I.E. (2008). Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces. In Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI '08). ACM, New York, NY, USA, 109-118. DOI=10.1145/1409240.1409253 http://doi.acm.org/10.1145/1409240.1409253  Schildbach, B. and Rukzio, E. (2010). Investigating selection and reading performance on a mobile phone while walking. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10). ACM, New York, NY, USA, 93-102. DOI=10.1145/1851600.1851619 http://doi.acm.org/10.1145/1851600.1851619  Lim, J.J. and Feria C. (2012). Visual search on a mobile device while walking. In Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services (MobileHCI '12). ACM, New York, NY, USA, 295-304. DOI=10.1145/2371574.2371618 http://doi.acm.org/10.1145/2371574.2371618  Mizobuchi, S. Chignell, M. and Newton, D. (2005). Mobile text entry: relationship between walking speed and text input task difficulty. In Proceedings of the 7th international conference on Human computer interaction with mobile devices & services (MobileHCI '05). ACM, New York, NY, USA, 122-128. DOI=10.1145/1085777.1085798 http://doi.acm.org/10.1145/1085777.1085798  Bergstrom-Lehtovirta, J. Oulasvirta, A, and Brewster. S. (2011). The effects of walking speed on target acquisition on a touchscreen interface. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). ACM, New York, NY, USA, 143-146. DOI=10.1145/2037373.2037396 http://doi.acm.org/10.1145/2037373.2037396  Anderson, J. (2004): Talking whilst walking: a geographical archaeology of knowledge. Area 36 (3), pp. 254-261.  Bergson, H (1908/1988). Matter and Memory. New York: Zone Books.  Bidwell, N (2012). Walking together to design, Interactions XIX, 6 Nov, Dec. 2012, p 68, (available at http://interactions.acm.org/archive/view/november-december-2012/walking-together-to-design)  Bidwell, N., & Browning, D. (2006). Making There: Methods to Uncover Egocentric Experience in a Dialogic of Natural Places. Proceedings of OzCHI, Sydney 2006.  Bourdieu, P (1980/1990). The Logic of Practice, (trans. R. Nice). Stanford: Stanford University Press   Buchanan, R. (1992). Wicked problems in design thinking. Design issues, 5-21.  Buur, J., Binder, T., & Brandt, E. (2000). Taking Video Beyond “Hard Data” in User Centred Design. the Proceedings of the Participatory Design Conference, New York, CPSR, December, 21 - 29.  Büscher, M. Urry, J. & Witchger K. (eds.) (2011). Mobile Methods. London: Routledge  Casey, E.S. (1987). Remembering; A Phenomenological Study. Bloomington: Indiana University Press  de Certeau, Michel (1984). The practice of everyday life. Berkeley, Los Angeles: University of California Press.  Edensor, T. (2010). Walking in rhythms: Place, regulation, style and the flow of experience. Visual Studies, 25, 69-79.  Goffman, E. (1967). Interaction Ritual. Essays in face-to-face behavior. Chicago: Aldine  Hannam, K. Sheller, M, & Urry, J. (2006) Editorial: Mobilities, Immobilities and Moorings, Mobilities. Vol. 1, No. 1, 1–22, March 2006  Hayles, N.K. (1999). How We Became Post Human. Chicago: University of Chicago Press  Heath S, Brooks R, Cleaver E & Ireland E (2009). Researching Young People’s Lives. London, Sage Publications, 2009  Ihde, D. (1990). Technology and the lifeworld: From garden to earth. Bloomington: Indiana University Press.  Ingold, T. (2010). Being alive. London: Routledge  Ingold, T. (2007). Lines: a brief history. London: Routledge.   Jones, P., Bunce, G., Evans, J., Gibbs, H., and Ricketts Hein, J. (2008). Exploring Space and Place With Walking Interviews. Journal of Research Practice 4 (2)   Koning J & Ooi C-S. (2013). Awkward Encounters and Ethnography. Qualitative Research in Organizations and Management. 8(1): 16-32.  Kusenbach, M. (2003). Street phenomenology: the go-along as ethnographic research tool. Ethnography 4 (3), pp. 455–485.  Lee, J. and Ingold, T. (2006). Fieldwork on foot: perceiving, routing, socializing, in Coleman, S. and Collings, P. (eds.) Locating the Field: Space, Place and Context in Anthropology. Oxford: Berg, pp. 67-86.  McCullough, (2013). Ambient Commons. Attention in the Age of Embodied Interaction. Cambridge, MA, USA: MIT Press  McCullough, M. (2004). Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing. Cambridge, MA, USA: MIT Press.  McNamer, S. (2010). Affective Meditation and the Invention of Medieval Compassion. Philadelphia: University of Pennsylvania Press.  Merleau-Ponty, M. (1945/2002). Phenomenology of perception. London: Routledge.  Messeter, J. (2009). Place-specific computing: A place-centric perspective for digital designs. International Journal of Design, 3, (1), 29-41  Nietzche, F. (2005/1888). The Anti-Christ, Ecce Homo, Twilight of the Idols, And Other Writings, Cambridge texts in the history of Philosophy,   Judith Norman (trans.), Cambridge, Cambridge University Press  Pink, S. (2007). Doing visual ethnography: Images, media and representation in research. SAGE Publications Ltd.  Pink, S. (2009). Doing sensory ethnography. SAGE Publications Ltd.  The London Perambulator (N.D.), website, available at http://londonperambulator.wordpress.com, accessed 23.11.2013.  Tribe, J. (2010). Tribes, Territories and Networks in the Tourism Academy. Annals of Tourism Research 37(1), pp. 7–33.   Wright, P,. & McCarthy, J. (2010). Experience-Centered Design. Designers, Users, and Communities in Dialogue. In Synthesis Lectures on Human-Centered Informatics. Morgan & Claypool Publishers 2010  Wunderlich, F.M (2008). Walking and Rhythmicity: Sensing Urban Space. Journal of Urban Design, Vol. 13, Issue 1, 2008  Yi’En, C. (2013) Telling Stories of the City: Walking Ethnography, Affective Materialities, and Mobile Encounters. Space and Culture, XX(X) 1–13, DOI: 10.1177/1206331213499468  Anonymous reference, 2013  Hannam, K,. Sheller, M. and J. Urry (2006) ‘Editorial: Mobilities, immobilities and moorings’, Mobilities, 1: 1-22  INGOLD, T. Worlds of sense and sensing the world: a response to Sarah Pink and David Howes, Social Anthropology/Anthropologie Sociale (2011) 19, 3 313–317  Baker, G., Gray, S.R, Wright, A., Fitzsimons, C.F., Nimmo, M., Lowry, R., Mutrie, N., The effect of a pedometer-based community walking intervention “Walking for Wellbeing in the West” on physical activity levels and health outcomes: A 12-week randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity 5, 44–44 (2008).  Blythe, M., Overbeeke, K., Monk, A.F, Wright, P. C., Funology - From Usability to Enjoyment. 3 (2005).   S. Consolvo, K. Everitt, I. Smith, J. A. Landay. Design requirements for technologies that encourage physical activity. 457–466 (2006).   S. Consolvo, P. Klasnja, D. W. McDonald, D. Avrahami, J. Froehlich, L. LeGrand, R. Libby, K. Mosher, J. A. Landay. Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays. 54–63 (2008).   Copelton, D.A., Output that Counts: Pedometers, Sociability and the Contested Terrain of Older Adult Fitness Walking. 127–141 (2010).  Foster, D., Linehan, C., Kirman, B., Lawson, S., James, G. Motivating physical activity at work: using persuasive social media for competitive step counting. 111–116 (2010).   T. Harries, P. Eslambolchilar, C. Stride, R. Rettie, S. Walton. Walking in the Wild – Using an Always-on Smartphone Application to Increase Physical Activity. (2013).  B. Y. Lim, A. Shick, C. Harrison, S. E. Hudson. Pediluma: motivating physical activity through contextual information and social influence. 173-180 (2011).   J. J. Lin, L. Mamykina, S. Lindtner, G. Delajoux, H. B. Strub. Fish’n’Steps: encouraging physical activity with an interactive computer game. 261–278 (2006).   T. Toscos, A. Faber, S. An, M. Praful Gandhi. Chick clique: persuasive technology to motivate teenage girls to exercise. 1873–1878 (2006).