this is for holding javascript data
Jacob Hummel edited 3-Visualization.tex
about 8 years ago
Commit id: 7e06a3531515dab7f074926d267a64ea10f38f4c
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0, & \frac{r}{h} > 1,\\
\end{cases}
\end{equation}
where $r$ is the radius and $h$ is the characteristic width of the kernel, otherwise known as the smoothing length. The physical density at any point, $\rho(\bf{r})$, is then represented by the sum
over all particles
\begin{equation}
\rho({\bf r}) \simeq \sum_j m_j W({\bf r} - {\bf r}_j, h),
\end{equation}
where $m_j$ is the mass of particle $j$, located at ${\bf r}_j$.
As such, creating visualizations that are faithful to the true physical state of the system
represented by the SPH particles requires
smoothing them performing this sum over
all particles of interest; this
kernel can be quite computationally intensive depending on the number of particles involved and the desired resolution.
The SPH particle rendering algorithm
at the core of \code{gadfly}'s visualization tools is designed for projecting three-dimensional gas density distributions down to included in \code{gadfly} performs this summation over two dimensions, produces a
two-dimensional image; density-weighted projection; an example of such a visualization produced by gadfly is shown in Figure \ref{fig:vis}.
\code{Gadfly} includes three separate implementations of this algorithm, each of which is best suited to different conditions:
\begin{enumerate}