this is for holding javascript data
Alyssa Goodman edited Audio.md
over 9 years ago
Commit id: e0ddb1c680b9703a5bb23349ed4c8f9ed3a3abea
deletions | additions
diff --git a/Audio.md b/Audio.md
index 3ef38d6..1399a22 100644
--- a/Audio.md
+++ b/Audio.md
...
## Audio
Audio can be used to
narrate content in words, or to demonstrate a scientific concept.
Most likely Today's scientist are most familiar with audio
would be from terrestrial sources, perhaps instruments as the soundtrack to narrated videos that can standalone (as in recordings of talks), or
recorded lectures, but that can accompany content within a
nice paper. A narrated video example
is that of
gravity waves, e.g. [This the latter is
discussed below, with reference to "Interacticity." Less familiar to most scientists today is the process of sonification,
\cite{http://adsabs.harvard.edu/abs/2012IAUS..285..133D}, where information that may not be inherently auditory such as the
gravity wave signature power spectrum of
merging black holes](http://web.mit.edu/sahughes/www/Sounds/iota_20_0.998_h.wav) the CMB or pulsations from
[Scott Hughes at MIT](http://web.mit.edu/sahughes/www/sounds.html) Gamma Ray Burts are encoded into sound streams. For some, these sonifications can add another channel of data appreciation and formal publishing systems should be prepared to accept audio.