Parisa added missing citations  over 10 years ago

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The most prominent approach to determining physical activity goals can be found in Chick-Clique \cite{ToscosFaber06}, where users set their own daily step-count goals. In this example, the locus of control remains with the user, who has to determine the degree of change that he or she wants to make. One potential problem with this approach is that it relies on the user to set an appropriately challenging goal. If users set goals are either too difficult or too easy, they can fail to inspire change \cite{Strechetal95}. To avoid setting inappropriate goals, Houston \citeP{Consolvoetal06} and Fish’n’Steps \cite{Linetal06} automatically created each user’s step-count goal based on their baseline step-count.   Goal-setting is rarely used as a standalone motivational tool. More commonly, it is framed within the context of games \cite{Ahtinenetal10; Berkovskyetal09a; Gasseretal06; Linetal06} or social awareness applications \cite{Consolvoetal06, Toscosetal08} \cite{Consolvoetal06,Toscosetal08}  that explicitly introduce aspects of teamwork, competition and social facilitation into the process of behavioural change.