With the vast availability of Android devices around in the world today, people have developed a number of different ways to communicate with and use their devices. These methods however, tend to follow the traditional patterns of interaction. To demonstrate the flexibility of the Android platform to develop a tangible user interface, we have developed a game that uses many Android sensors to give a real sense of feedback to the user. The game allows users to travel to a country through means of directional and tilt sensors and explore the world.
Google Earth is a fantastic tool for viewing satellite imagery from all over the world. The addition of new 3D terrain and height mapping further improves this experience. It accomodates user-uploaded models, and can be a powerful tool for visualising architecture and places of interest, both new and historical. We propose a new interface for use in museums and exhibitions, providing the same experience as a keyboard and mouse, but within a limited user interface.