Walking and technology Keywords: walking
Human mobility can be performed in a multitude of ways, but a fundamental (and to some extent primordial) means of movement is walking. In the fields of technology design, HCI or information systems research, only scant attention has been given to ‘how we go’ (ways of walking), or rather, how technologies now and in the future is, and will be, part of the practice of moving our bodies around on foot.
There is a considerable amount of work on how mobile and (potentially) ubiquitous technologies may be used when ‘on the go’ (REF REF & REF, see also below). So while research focused on human interactions with increasingly mobile and connected technologies has focused on the mobile artefact itself, less has been done to understand how different aspects of basic human mobility might be studied and how such mobilities might play a part in understanding ‘what to build’. In this paper we show examples of how observing and reflecting on walking, as a fundamental activity of everyday life, can support and inspire new ways of thinking about the way in which mobile technologies are designed.
Research question (or approach): to understand the “structure” (bad word) of the experience of walking (the threads of experience, cf. McCarthy & Wright, 2004?) in order to explore walking mobilities and the performance of technology in this most mundane, everyday activity. By approaching walking as a particular (and easy to overlook) way of engagement in the world, the aim of this paper is to
Title suggestions: Taking the concept of mobility in bipedalism to mobility carried in hand (and back again...).
The concept of mobility is “confused” and needs to be unravelled from the ground up - “we’re all becoming mobile” - but what does that mean?
Reflective HCI - reflexivity
Now, take off your shoes and socks. You might be sitting in an office or in a comfortable chair at home. You now have bare feet. At first, it might feel a little unc