IntroductionOne of the first tasks of the semester project consists of finding a suitable simulation software for generating the driving scenario. Therefore we will start with a thorough analysis of the existing simulation software and hardware with both open source and commercial licenses. There is a wide range of Simulator Software & Hardware available on the market both on a commercial and an open-source level. They can vary in the area of usage (from training to research or entertainment as described in  \cite{StateArtDriving} ). The resulting simulator could be a professional training simulator with a real car as a joystick and full immersive 12 DOF hardware or a free racing game that can be adjusted by using the modding interface provided by the developers and keyboard as input. As a result, the available simulators vary strongly in complexity, price and feel of realism. The crucial and rather difficult question to answer is which of the available tools should we utilize for the semester project.To show the decision process we went through, firstly, we will give a quick overview of the available tools available and the current state of the art for high-end simulators. Followed by the definition of the key criteria needed for our simulation software. By the mean of this criteria, we selected a small group of feasible software solutions to take into consideration. The results of the analysis are gathered in a decision matrix to visualise the advantages and disadvantages of the considered tool. State-of-the-ArtThere is a wide variety of simulation tools used in both industry and academia. For our purpose, we will gather them in four different groups. Complete driving simulator either used in industry or academia or sold as a product, commercial simulation software, open-source software and racing games. Complete driving simulatorWe consider the research at ETH Zürich as a starting point. At the moment of this review, there are two labs that publicly present their driving simulators.  The chair of ConsumerBehavior developed a high-performance stereoscopic driving simulator for the simulation of driving in a city, suburban or highway areas (see picture below). The Game Technology Center has created a Virtual Reality driving simulator for training of the user's driving skills. It uses a Head-mounted Display an a 6 DOF motion platform to increase the realism of the simulation.Driving simulators in Europe (DE -> VW, BMW, etc).On a global scale, the National Advanced Driving Simulator at the University of Iowa or the Lexus driving simulator at Lexus research campus in Higashifuji are among the most advanced driving simulator. The later can simulate speeds up to 299km/h and has 12 DOF. For a closer look at the state-of-the-art around 2010 consider  \cite{StateArtDriving}