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At the start of the board game, participants were asked to develop their strategic plans for Rica sea spatial claim by putting sticky notes on sea space. Colors and feature shapes on sticky notes were used to represent different component (e.g., fisheries, shipping, offshore petroleum development, wind farm, etc.) of spatial planning. Participants were split into teams and within each team, specific roles such as planner tourism, planner oil and gas exploration, etc. were assigned to different group individuals. Each planner was responsible for developing alternative plans of his category with an aim of maximum utilization of sea space with consideration of ecological environmental safety.
Playing board game at the start of the event provides an excellent opportunity to event participants to understand geographical importance of their regions, MSP 2050 game concepts, hidden objectives, complexities, and challenges. It also helps in highlighting the importance and need of MSP 2050 spatial challenge computer simulator due to following limitations of the board game.
- Ecological safety and risks: Board game failed to highlight locations of ecological zones. Therefore, failed to consider the interaction between different zone to ensure environmental safety.
- Non- feasible plans: Non- consideration of environmental risk may result in implementation plans that are not feasible on real grounds.
- Vision planning: All development plans were proposed without any considering any time horizon for their implementation. Hence future vision planning cannot be justified.
- System boundaries: Board game was played without specifying maritime partner country’s boundaries. Boundaries of special focus areas such as military, recreational, ecological areas were not defined. Hence suggested development plans may not be acceptable to the existing users and neighboring countries.
- Appraisal and approval of development plans by existing users and countries share the same sea basin: Development plans were proposed without consultation and consideration of time frame development of other maritime stakeholders hence might not be acceptable by concerned parties.
MSP 2050 challenge computer simulator addresses these limitations and provides an innovate tool with many added advantages such as effective stakeholder engagement together with policy-oriented learning and analysis in transnational MSP network.
2.2.2. Computer Game
MSP 2050 challenge has an interactive interface considered maritime spatial planning in five dimensions. The game design, playing rules, scenarios and participant roles supports in portraying real-world type MSP situations. Figure ---- reparents experimental sea details with one part of ocean zoom out to highlight gaming process and MSP 2050 challenge interface details.