·      Socialization: from tacit to tacit knowledge, which involves the sharing and transferring of tacit knowledge between individuals and groups through physical proximity and direct interactions.
·      Externalization: from tacit to explicit knowledge, which requires tacit knowledge to be articulated and translated into comprehensible forms[PR2]  that can be understood by others.
·      Combination: from explicit to more complex sets of explicit knowledge, which requires communication and diffusion processes and the systematization of knowledge[PR3] .
·      Internalization: from explicit to tacit knowledge.
 
 
 
 
 
Requirements
Achieved by MSP 2050
Socialization
Physical proximity/direct interactions
Yes; Players are seated in small groups and circulate the room interacting with other groups
Externalization
peer-to-peer dialogue where individuals and groups engage in the creation of shared knowledge
Players must interact with other players while trying to develop their countries Marine Spatial Plan
Combination
(a) capturing and integration of new explicit knowledge, (b) dissemination of explicit knowledge among groups and networks, and (c) editing or processing of explicit knowledge to make it more user-friendly
Somewhat; players capture new explicit knowledge and may disseminate among other players or may disseminate later to others not participating in game.
Internalization
(i) actualizing explicit knowledge in practice, (ii) embodying explicit knowledge through simulations or experiments to trigger learning-by-doing, (iii) active participation of all players .
Yes, the simulation allows players to use their knowledge to tackle problems.  
 
 
The knowledge conversion cycle demonstrates the ways in which tacit and explicit knowledge can be transmitted to a group. Explicit knowledge referring to more traditional; easily-transmittable types of knowledge and tacit knowledge referring to more experiential types of knowledge that are less readily transmitted. (Akkerman and Bakker, 2011).
 [SJ1]So awkkkk
 
 [PR2]Same as above. My thoughts are that such exercises can be facilitated during the game play through discussion and reflection sessions? This is not necessarily build into the game simulation, but could be a part of the entire game simulation experience.
 [PR3]I would say that a one-time event such as that facilitated by Aqua Republica likely does not facilitate this phase, but I am curious about your thoughts on this. Perhaps if a game simulation was very close to the real watershed context of a group of players, they could use this experience as a way to support decision making processes and the development of policies and plans?